Alone Against Fear

  • Alone Against Fear,  Pen & Paper Games,  Solo Games,  Solo RPG,  The Coming of the Dark Templars

    The Coming of the Dark Templars: An Adventure for Alone Against Fear

    The Coming of the Dark Templars is an adventure for Alone Against Fear by Andrea Sfiligoi. In this adventure the Dark Templars, who were demon worshipping knights have come back to life due to the events that occurred in Alone Against Fear. They have come back to punish the descendants of those that tortured and killed them. This adventure comes with a map of the town where the dark templars are located. There are also new skills like lockpicking and medieval swords.

    In this adventure you start at a random numbered location and move from numbered location to numbered location. Each time you stop at a location you read the entry for it and some locations have tables you have to roll on as well. You can also travel between towns. The first time you won’t have to roll to see if you encounter something but all other travels between the towns you will have to roll on a couple of tables in the core book.

    Some of the knights are blind but possess supernatural senses that help them find their victims by sound and hear their heart beat. So if you decide to sneak by one you will first have to do a will roll. If successful your heart beat remains steady and you can then do a stealth roll. If unsuccessful then your heart beat will let the knight know you are there and you can’t perform a stealth roll. There are also knights that are immune to bullets and ranged weapons. In my game however I allowed ray guns. I understand why arrows, bolts and bullets might not work on the knights armor but I felt that an alien ray gun wouldn’t have a problem.

    I enjoyed the adventure. However The Village of the Living Dolls is still my favorite. I wish there had been more info on the dark templars. One of the things I liked in The Village of the Living Dolls was that as you searched the town you found more info on the history of the town. In The Coming of the Dark Templars there really wasn’t much of that. Though it could be possible that there is some info but I just didn’t come across it during my play through. This adventure was also a lot shorter than both the core game and The Village of the Living Dolls.

    My character, Sam encountered various knights, saved 2 citizens, learned how to lockpick, convinced a priest to bless the water tower though she never got to use it and then found out how to defeat the knights and was successful.

  • Alone Against Fear,  Pen & Paper Games,  Solo Games,  The Village of the Living Dolls

    The Village of the Living Dolls: An Adventure for Alone Against Fear

    The Village of the Living Dolls is an adventure for Alone Against Fear and is created by Anna Pashchenko and Andrea Sfiligoi. After the events in Alone Against Fear your character finds out their uncle is missing and volunteers to find him. Their search leads them to the town of Harrowood which has been cursed.

    There are two differences in this adventure from the base game. The first is that the map of the town is already created and the second one is that you have to track time. Also on both the map and the timeline there are numbers. These numbers are for specific events. When you reach a number you must read the corresponding event first before doing anything else. I didn’t bother looking for a printable map or timeline and just created my own. If you wish to use them the links will be down below.

    I think I enjoyed this adventure more than the original as the story seemed to keep me more engaged. It helped that all the monsters made sense with the story. There were dolls, toys like rubber dinosaurs and plush, as well as monsters made out of candy. I enjoyed learning about the town and how it became what it currently is, as I made my way through it looking for Uncle Phil.

    My character Sam encountered vampire unicorn plush, rubber dinosaurs, an earless plush hare, a giant baby made out of sugar and candy and dolls. So many dolls. She even had a doll that followed her around until the end. She escaped a house filled with human teeth floating in gum but unfortunately lost her shoes there. She was cocooned in another house by rubber caterpillars and snakes. She managed to escape her cocoon and even found something very useful. She eventually found her uncle and managed to set him and many other people free from the curse.

    The map of Harrowood with the path Sam took.

    Besides this adventure there is also a second adventure called The Coming of the Dark Templars which I have not played yet but I hope to play in the next few weeks.

    If you have trouble finding a printable timeline, you can download and use the one I created by clicking here or on the image.

    Click here for the map of Harrowood I created or the image. If you also need a printable character sheet, you can click here to download the one I created when I played Alone Against Fear.

  • Alone Against Fear,  Pen & Paper Games,  Solo Games

    Alone Against Fear

    Alone Against Fear by Andrea Sfiligoi is a pen & paper survival horror solo game. You create a character and explore a town filled with monsters. All you need to play the game is the book, a pen/pencil, 2 six sided dice, paper or a notebook to keep notes, the character sheet and either a copy of the map template or another way to create the map, like grid paper. The main mission is to close 7 hell gates but there are 6 other missions you can do while closing the hell gates. You can learn skills by using experience or finding books. As you explore the town you create a map of the areas you have visited. If your character dies you can create a new one to continue the game. There are a lot of monsters/bad guys. There are serial killers, witches, demons, undead, possessed, beasts, mutants, aliens, ghosts, living dolls, zombies and vampires.

    The book is a little disorganized but it was still understandable. I added tabs to make it easier to find things. I also created my own character sheet as the one file I found online was small and blurry when enlarged. I wanted to be creative with the map by drawing the buildings, etc but unfortunately my hands at the time were really hurting so I was unable to do that. I enjoyed the game, although I think there should have been less monsters. Some, like the mutants and aliens also seemed out of place. They kind of took me out of the story whenever I got them because they didn’t feel like they belonged. They and maybe some of the others should have been saved for other adventures.

    My character Samantha, Sam for short managed to survive the entire game. Since she didn’t seem very lucky it took long to locate all 7 hell gates but she did do all the available quests before closing the final hell gate. The only quest she was unable to do was one given by a priest to get the mask of Walrus the Clown; as she was unable to find any info on how to locate him. The only thing she found was his joke book and his name written in graffiti on an abandoned train’s wall. Samantha thought this town had way too many gun shops and churches.

    The map of the town Samantha was stuck in when everything went to hell.

    There are currently two more adventures for Alone Against Fear. The first is called The Village of the Living Dolls which I have already played and my write up on it should be up next week and the second one is called The Coming of the Dark Templars which I have not played yet.

    If you have trouble finding a printable character sheet, you can download and use the one I created by clicking here or on the image. I also made the character sheet fillable so if you don’t want to print it or cant, you can still use it.